Age of Steam Expansion: Sun Rules Errata
From J C Lawrence:
1) If players run out of track ownership markers they may continue building track by using the track markers from another unused colour or an other convenient marker (pennies, M&Ms, whatever).
2) The same player may not build multiple direct connections between the same two locations (towns or cities)
3) There is no limit on the number of town markers in the game. If more are needed use small coins or any other convenient marker. Track tiles of all types are however limited.
4) Track builds may be started and/or ended by upgrading track in another player's track segment to form a town. It is not required that a track build be traceable through that SAME PLAYER'S track to a city.
9/12/2006
Age of Steam Expansion: London
From the outrageous real estate prices to the fees associated with the unions, building a railroad network in London is incredibly expensive, challenging veteran Age of Steam players to properly balance their debt and asset (track) investments. This exceptionally ruthless and unforgiving Age of Steam expansion includes the following unique features:
Union Overtime Fees: Building track has never been more costly, as London's unions charge outrageous overtime fees that escalate wildly for each additional tile that you build. The engineering action streamlines the building process, reducing these costs dramatically.
Additional Track Builds: Each player may build up to five tiles of track each turn. At the end of the game, track is worth 50% more than in a standard Age of Steam game.
Instant Production: As soon as a goods cube is delivered, it is replaced on the map immediately with a cube from the production chart.
Custom Playing Mat: A custom playing mat designed specifically for Age of Steam Expansion: London is included.
Players: 3-6
Optimal number of players: 3 or 4