Custom Card Ordering Details
There are two ways to add additional roles to your deck, which match the existing deck of cards:
- For $10 per card, have a custom-designed card created for you and added to your deck. When you place your order, please include the title and the description of the card. You may also specify the artwork you'd like to see (not guaranteed to match your request exactly, though we'll do our best), or enclose your artwork for the card. Your custom-design card will be added to the custom cards shown below so that other people can add this card to their decks as well.
- For $2 per card, choose from any of the already created additional roles (this list will expand as more people choose option #1). Please indicate the cards you would like when you place your order.
If you would like to order cards separately, you may do that as well.
How to play the game of Ultimate Werewolf
Ultimate Werewolf is a popular game that can be played by any group of 7 or more players (Just under 20 is optimal, but not required). In Ultimate Werewolf, each of the players are assigned different roles, such as simple villagers, werewolves, and all sorts of special roles to help either the villagers or the werewolves. One player is designated to be the Moderator, and this person "runs" the game for the rest of the players. On the first night (turn) of the game, the moderator learns the roles of each of the players, and the werewolves learn who they are. The next day, the entire village (werewolves, villagers, and all special roles) discuss who might be a werewolf, and vote to lynch one of the villagers, hoping that he or she is a werewolf. On the next night, the werewolves kill a villager, and the seer (a standard special role) gets to see if one of the players is a werewolf. The game continues until either the villagers have lynched all the werewolves, or the werewolves eat all the villagers.
To make the game more interesting, a variety of roles are introduced, giving many players special abilities. For instance, the 2 masons know who each other are (they're both villagers), but they aren't allowed to tell anyone they're masons. The Magician has the ability to save one victim per game, and also to kill one victim per game. The sorcerer is a villager who wants the werewolves to win, and at nighttime she hunts for the seer (who is hunting for the werewolves).
Why is Ultimate Werewolf different?
Bezier Games' Ultimate Werewolf makes a first-time playing experience dramatically richer by providing detailed descriptions of each role on the cards, and giving each player a highly detailed, easily-digestible reference card. This allows newbies to Ultimate Werewolf to quickly join in and play with players of varying experience levels without being at a disadvantage (and because of the team nature of Ultimate Werewolf, it's nice to have a level playing field when it comes to understanding the rules and the flow of the game).
For first-time moderators, a detailed script of the first night, and each successive day and night following that is provided. Experienced moderators benefit from the handy write-in chart on the back of these scripts, allowing them to quickly and easily enter the names of each of the players who are werewolves or have a special role.
For all players, the sleeved cards provide an easy way to keep their roles hidden from other players, yet still provide quick access by sliding the white "screening" card up and out of the way. The reference cards make it easy to track what each of the roles do - nothing wrecks a game of werewolf like one of the players not understanding their role properly. Name card tents are included so that everyone can refer to the other players by name!
Ultimate Werewolf has the Amulet of Protection, which protects the holder from harm, and may be passed to any other player during the night. In addition, Ultimate Werewolf can be customized to included any role you'd like, including several roles not available anywhere else!